Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.10f1
Issue ID
1088161
Regression
No
[IL2CPP] Compiling with IL2CPP and 'script debugging enabled' the performance of code, even when not debugging is very poor
This cross-platform issue reproduces on all IL2CPP capable platforms, including 'PC, Mac & Linux Standalone'.
Performance of code is very poor if using IL2CPP with the 'Script Debugging' option enabled, even if you do not connect the debugger.
Steps to Reproduce
------------------------
1. Download the users reproduction project, project is already set to use .NET 4.x and IL2CPP
2. Open the 'TestScript.cs' script file, change line 27 from 'Debug.Log' to 'Debug.LogError' so the 'time to execute' is output to the screen.
3. In 'Build Settings' switch platform to 'PC, Mac & Windows Standalone'.
4. Turn off 'Script Debugging', leave 'Development Build' enabled.
5. Build for Windows Standalone
6. Run the game
Result #1 - without script debugging
The 'TestScript.cs' script takes ~0.26 seconds (260.7765ms) to complete.
7. Enable 'Script Debugging' in the build settings
8. Build for Windows Standalone
9. Run the game
Result #2 - with script debugging
The 'TestScript.cs' script takes ~19 seconds (19873.11ms) to complete.
Reproduced in
2018.2.15f1 (65e0713a5949)
2018.3.0b9 (a3326ae325b2)
2019.1.0a6 (370df4c90d4b)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
- Search's Indexing settings in the Preferences window are not searchable
- Crash on block_locate_free when opening a specific project
- "Project connected" pop opens again after closing it
- Cloud Code Authoring logs "JsAssetHandler:OpenAsset (int,int) does not match any of [OnOpenAssetAttribute] expected signatures" when opening or switching scenes and having the Deployment Package Installed
Add comment