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Collab - Deep Dive Start - Collab recovers poorly from latency spikes
Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into ... Read more
[iOS] local notifications aren't cleared on iOS10
Steps to reproduce: 1. Open User's attached project 2. Build for iOS 3. Run on iOS10 device 4. On device: go to home screen (hit th... Read more
Crash on GameObject::IsActive or std::_Tree_val when applying settings ...
How to reproduce: 1. Open the attached "TestProjectRepro" project 2. Open the "PrefabTest" scene 3. Type "Gloss" in to the Hierarchy... Read more
[ParticleSystem] Increased memory usage
Reproduction steps: 1. Open the attached "ParticleSystemMemory_5.3.7" project. 2. Open and play the "Test" scene. 3. Go to Window > ... Read more
[Linux Editor] Unity crashes in UTF16String::BorrowString(ScriptingStrin...
When 'Step Over' is performed in an attached debugger, Unity crashes. Steps to reproduce: 1) Open the attached project. 2) Open 'Ne... Read more
[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...
If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Step... Read more
[WebGL] Embedded font with non-Latin characters not appearing
To reproduce: 1) Open attached project and scene 2) Select Scripts in hierarchy 3) Make sure all 4 GUISkins are selected 4) Build an... Read more
[Animation] Sprites view doesn't change when keyframe recording mode is ...
To reproduce: 1. Open attached project; 2. Open scene 'scene"; 3. Select Game Object "animation/sprite" from Hierarchy; 4. Go to Ani... Read more
Crash on ProfilerHistory::CalculateSelectedTimeAndChart after clicking o...
How to reproduce: 1. Open or create Unity project 2. Go to Window --> Profiler 3. Enable Profile Editor and enable "Show related ob... Read more
AnimationClip from AssetBundle.Load does not change when the method Inst...
Reproduction steps: 1. Open the attached project " AnimationClipFromAssetBundle.zip"; 2. Open the "TestScene" scene; 3. Enter a play... Read more
All about bugs
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Latest issues
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- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX