Search Issue Tracker
By Design
Votes
0
Found in
5.3.7f1
Issue ID
888684
Regression
No
[WebGL] Embedded font with non-Latin characters not appearing
To reproduce:
1) Open attached project and scene
2) Select Scripts in hierarchy
3) Make sure all 4 GUISkins are selected
4) Build and run on WebGL
Expected: All 5 lines are shown normally (you can see this when playing in Editor)
Actual: Line with Noto font is not showing chinese characters, only latin ones
Comparison screenshot: http://puu.sh/uAZb5/dee65a46d9.png
Reproduced in 5.3.7f1, 5.4.5f1, 5.5.2p2, 5.6.0b11
Tested in Chrome and Firefox
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Incorrect Behavior with SG and Scale in Update
- Memory leaks are caused when using MeshToSDFBaker.Dispose()
- [iOS][Android] Crash on 'EXC_BAD_ACCESS' when trying to create a Joint with script in build
- Particles are drawn upside down when using Camera.RenderToCubemap
- "Find References In Project" gives inaccurate results when Prefab Variant Parent default Object references are changed
Add comment