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Functions inside destroyed components can get called
How to reproduce: 1. Open the "Destroyed_call_repro.zip" 2. Open the "SampleScene.Unity" scene 3. Enter Play mode 4. Press A (Debug ... Read more
Crash on WindowsVideoMedia::CopyToRGBA when importing .avi file
How to reproduce: 1. Create a new project 2. Import "hflinchf.avi" file Actual result: Unity crashes. Reproducible with: 2019.1.0a... Read more
Labels for the Physics Collision Layer Matrix are not aligned to their r...
How to reproduce: 1. Create a new project 2. Go to the Edit Menu > Project Settings > Physics/Physics 2D 3. Observe the header label... Read more
Editor crashes at EventManager::InvokeEventCommon or freezes after creat...
Steps to reproduce: 1. Create a new project 2. In the project, window create a new brush Results: Editor crashes or freezes Reprod... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode with Windows MR headset attached 4. Press 'Ca... Read more
Assertion failed on expression: '!m_CoroutineEnumeratorGCHandle.HasTarge...
To reproduce: 1. Download the attached project "CoroutineAssertions.zip" and open in Unity 2. Open Test Runner window 3. Select the... Read more
[UWP][.NET] Building solution in Visual Studio fails on AssemblyConverte...
How to reproduce: 1. Open the attached project that contains Unity IAP 1.20.1 2. In Build Settings, make sure that Target Platform i... Read more
"OverlapPoint" not detecting "CompositeColliders" when cell size is less...
Reproduction steps: 1. Open "MinimalRepro" project and "scene" scene 2. Enter Play mode 3. Look at the Console window and see 24 li... Read more
EditMode test cases that use an invalid TestCaseAttribute fail silently ...
To reproduce: 1. Download the attached project "TestCaseAttribute.zip" and open in Unity 2. Open Test Runner window 3. Select the E... Read more
CheckCyclicAssemblyReferences() takes a long time in projects with many ...
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CheckCyclicAssemblyReferences() takes a very long time when there are many... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1