Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.3.X
Votes
2
Found in
Issue ID
1095709
Regression
No
CheckCyclicAssemblyReferences() takes a long time in projects with many assemblies
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CheckCyclicAssemblyReferences() takes a very long time when there are many assemblies and complex dependencies. It greatly reduces the iteration time. In our project, modifying a simple .cs file would spend >2 minutes in the "pre-compile" stage of refreshing the scripts.
In addition, it sounds like this step should only happen on .asmdef changes, not on .cs changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
- Search "Label" window Format's field dropdown has an empty white space when the window is moved from it's original position
- UI Builder windows text rendering breaks when using Rich text combined with an underlined emoji
- [Linux] Crash on mono_runtime_invoke when executing a specific script
Add comment