Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.3.X
Votes
2
Found in
Issue ID
1095709
Regression
No
CheckCyclicAssemblyReferences() takes a long time in projects with many assemblies
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CheckCyclicAssemblyReferences() takes a very long time when there are many assemblies and complex dependencies. It greatly reduces the iteration time. In our project, modifying a simple .cs file would spend >2 minutes in the "pre-compile" stage of refreshing the scripts.
In addition, it sounds like this step should only happen on .asmdef changes, not on .cs changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment