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Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce:1. Create a new Unity project2. Import the tester-attached script(Bug.cs)3. Create a new GameObject and attach the ... Read more
Editor crashes when taking memory snapshots for the first time after ins...
How to reproduce:1. Create a new project2. Add the Memory Profiler package to the project3. Open the Memory Profiler Window (Window ... Read more
XRNodeState TryGet methods allocate memory when controllers are not bein...
How to reproduce:1. Create a new Unity project2. Use XRNodeState's "TryGet<T>" function when the node is not being tracked3. I... Read more
Android AdsId is used even when the Ads / Analytics services are disabled
Steps to reproduce:- Create an empty Android project and make sure the Ads and Analytics are both off- Compile and run the applicati... Read more
[Hub] Two identical HDRP templates are shown in new project creation whe...
How to reproduce:1. Open Hub2. Expand versions list by clicking on arrow down button (next to 'New' button)3. Select 2019.1.8f1 or 2... Read more
Serialized bodyMask property appends to itself with each reimport if cli...
How to reproduce:1. Open the attached "BodyMaskRepro.zip"2. Open the Assets/@Animation.fbx.meta file in a text editor3. Reimport the... Read more
Light2D - Sprite-Lit-Default material is not re-selectable if changed.
If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no ... Read more
Memory snapshot file name text is not highlighted correctly when selecti...
How to reproduce:1. Create a new project2. Install the Memory Profiler package3. Open the Memory Profiler Window (Window -> Analy... Read more
Crash on AudioManager::FixedUpdate when Starting Play mode after preview...
How to reproduce:1. Open the attached project "1162906.zip"2. Open the Timeline window3. Select TL GameObject in the Hierarchy4. Pre... Read more
TextMeshPro InputField throws ArgumentOutOfRangeException when emptied w...
To reproduce: 1. Download attached "TextMeshProInputFieldCrash.zip" project and open in Unity2. Open "SampleScene" scene3. Build for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject