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0
votes
Postponed

[VS] Folder with name ending in .Xml is added to project's .csproj file ...

CodeEditors

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Mar 26, 2016

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Version/s: 5.3.2f1

Repro steps:1) Open the project and project's .csproj file in a text editor2) Notice there are folders named "MyNamespaceThatHandles... Read more

0
votes
Won't Fix

[OS X] Time.deltaTime incorrect value in Update() when time settings on ...

Scripting

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Mar 25, 2016

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Version/s: 5.3.4f1

To reproduce:1. Open attached project2. Open "main" scene3. Play it in the Editor4. Open Date and Time Settings5. Change the time6. ... Read more

0
votes
Duplicate

[AMD-only][Animation][GLCore] Memory leak and crash having high poly mes...

Graphics - General

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Mar 29, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open Unity with command line argument -force-glcore (or 4.5 or 4.0)2. Download and import attached project. (... Read more

0
votes
Won't Fix

[Stripping] 'Could not produce class with ID 111' and crash in ActivateA...

IL2CPP

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Jul 06, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Build to iOS and run3. Click "Open Test Scene" in device- Wait a few seconds for it to ... Read more

5
votes
Fixed

[Skinning] Perf problems with GPU skinning on high poly meshes, when the...

Graphics - General

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Mar 23, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip)2. Play in fullscreen mode.3. Move mouse around. Exp... Read more

0
votes
Won't Fix

[OS X] Deleted project isn't removed from project selection window

Launcher

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Mar 29, 2016

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Version/s: 5.4.0b12

Steps to reproduce:1. Create new project in Unity2. Close and Restart Unity to project selection window3. Delete folder project from... Read more

0
votes
Postponed

Monodevelop crashes when using split screen

CodeEditors

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Dec 31, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open any script with MonoDevelop2. Click-hold maximize (green) button to launch split screen on Monodevelop window3.... Read more

0
votes
Fixed

[Shuriken] Particle emission module burst min max should be unsigned int

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b11

Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more

4
votes
By Design

In the new Unity 4.6 UI, using masks causes visual errors on Android

UI

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Dec 01, 2014

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Version/s: 4.6.0f3

Using a mask causes visual errors like magenta showing or missing parts of texture on some Android devices Read more

6
votes
Fixed

LOD: Code supposed to be unreachable - error in the console

Camera

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Mar 27, 2016

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Version/s: 5.3.4p1

Reproduction steps:1) Open project linked in one of the edits2) Open scene Scenes -> Island3) Enter play mode4) Walk around the i... Read more

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