Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.3.0f4
2019.4.17f1
Issue ID
1307801
Regression
Yes
[Vulkan] Build crashes with vk_icdNegotiateLoaderICDInterfaceVersion after minimizing and then maximizing the Window
How to reproduce:
1. Open the attached project named "vulkancrash.zip"
2. Make sure the Editor is using Vulkan API
3. Build and Play
4. Minimize and Maximize the Built Player Window
Expected result: The Build window is maximized without any problems
Actual result: The Build crashes after maximizing the window
Reproducible with: 2019.3.0f4, 2019.4.19f1
Not reproducible with: 2018.4.31f1, 2019.3.0f3, 2020.1.0a1, 2020.1.17f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a2
Notes:
1. Only reproducible with Vulkan
2. Does not reproduce on AMD GPUs
Build Crashstack:
0x00007FFDCEC815FB (nvoglv64) vk_icdNegotiateLoaderICDInterfaceVersion
0x00007FFDCECAF6C0 (nvoglv64) vk_icdNegotiateLoaderICDInterfaceVersion
0x00007FFDCEBD7EAF (nvoglv64) vkGetInstanceProcAddr
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFDCA585451)
0x00007FFDCA585451 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFDCA587D2F)
0x00007FFDCA587D2F (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFDCA58D009)
0x00007FFDCA58D009 (UnityPlayer) (function-name not available)
0x00007FFDCA9C17E8 (UnityPlayer) UnityMain
0x00007FFE5EC07C24 (KERNEL32) BaseThreadInitThunk
0x00007FFE5F68D4D1 (ntdll) RtlUserThreadStart
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
- [Profiler] The GPU Highlight module flags the frame before the spike when using DoInference in a coroutine
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.0a1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.24f1