Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2019.4.19f1
2020.2
2021.1
2021.2
Issue ID
1307983
Regression
No
Reflective Shaders flicker when using Custom SRP Loop
Reproduction steps:
1. Open attached Project
2. Open "Assets\Scenes\ReflectionsTest" Scene
3. Press Play
Expected Result: The colored pillars are lit uniformly
Actual Result: The colored pillars flicker
Reproducible with: 7.5.2 (2019.4.19f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b4, 2021.2.0a3)
Could not test with: 2018.4 (Compiler errors)
Notes: SRP Batcher does not affect the Flickering
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] SystemInfo.systemMemorySize returns negative values
- [Physics Debugger] Colliders are visualized even if their Layer is not selected in the Show Layers property
- Crash on PAL_LocalIPC_IsConnected when IPC fails on launch
- [Profiler] Only the first frame gets highlighted in the CPU Usage chart when selecting samples in the Hierarchy
- [UWP] Builds fail with Rewired
Resolution Note:
The custom SRP in the project is togging shader keyword ON & OFF in different frames, this caused the flickering.