Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2019.4.19f1
2020.2
2021.1
2021.2
Issue ID
1307983
Regression
No
Reflective Shaders flicker when using Custom SRP Loop
Reproduction steps:
1. Open attached Project
2. Open "Assets\Scenes\ReflectionsTest" Scene
3. Press Play
Expected Result: The colored pillars are lit uniformly
Actual Result: The colored pillars flicker
Reproducible with: 7.5.2 (2019.4.19f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b4, 2021.2.0a3)
Could not test with: 2018.4 (Compiler errors)
Notes: SRP Batcher does not affect the Flickering
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Resolution Note (2021.2.X):
The custom SRP in the project is togging shader keyword ON & OFF in different frames, this caused the flickering.