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Adding rows to MultiColumnTopBar in Avatar Mask produces empty space for...
To reproduce:1. Open any project2. Import "Brick_Mask" Avatar mask (or any other avatar mask with some transforms being defined)3. E... Read more
In profiler, zooming into an adjacent frame on the thread view warps the...
In profiler, zooming into an adjacent frame on the thread view warps the names of processes To reproduce:1) Create a new project (3D... Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce:1. Open the user's originally attached project2. Build for Windows Standalone (include SampleScene)-- Observe the b... Read more
[iOS] Launch image is not respecting Fill percentage setting
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS Platform3. Go to the Player Settin... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce:1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene"2. In Hierarchy window, select "Part... Read more
[IMGUI Debugger] Memory leaking when hovering over IMGUI elements in deb...
To reproduce:1. Open any project2. Open IMGUI Debugger and select Inspector debugging3. In IMGUI Debugger, keep clicking instruction... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
[SubGraph] Spaceable parameters don't update properly
Repro steps:1. Import the attached unity package2. Open SpaceableScene3. Open New VFX and change the space of 'Position'4. Observe h... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce:1. Open the "Crash_Test.zip" project2. Open the "ScheduleParameter.unity" scene3. Enter Play mode4. Exit Play mode5... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce:1. Open the "Graphics_Blit_Crash.zip" project2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene3. Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons