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The project wizard in Unity 4 always opens near the lower lef corner of ...
Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle-... Read more
Asset Store item previews reset after downloading and importing package
- Select All Meshes in the Favorites section of the Project Browser- In the Free Asset preview section, click "More" a few times- Se... Read more
Check for overlapping triangles in the unwrap when importing the mesh
Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more
Values are reseted when entering playmode
Steps to reproduce : - open the test scene- click on Cube_prefab and editor BUG- change HP value- press play and notice that the HP ... Read more
CheckConsistency: Transform child can't be loaded' When switching betwee...
Steps to reproduce : - open the project- open the scene TestDontSave- press play and notice the errors in the console Read more
Deprecated animation system playback, gives asserts in some cases
After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more
WindowLayouts invalid when moving a tab to the bottom part of Editor UI
Repro:- reset layouts to one of predefined schemes (any)- move one of the tabs to the very bottom of the screen (it should occupy th... Read more
[Android] Shaders that sample the frame work incorrectly
Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"