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TrackAssets in namespaces reports a Warning when a track is added to a T...
To reproduce: 1. Download the attached project "_TEST DS2 2018.2.5.zip" and open in Unity 2. Open Timeline window 3. Create Empty g... Read more
Using a loop pose in an animation slightly affects the mid-point of the ...
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode 3. Click on the "Bounce, with loop-pose" button and observe ... Read more
Auto Shader Stripping doesn't strip shaders passes that are not referenc...
Steps: 1. Open MingWai's project in comment 2. Build a player 3. Observe console Actual: There are 2 message about Shader1 pass "s1... Read more
[Android] Screen orientation mode changes for a second when the device i...
Repro steps: 1. Open attached project 2. Make sure that Android Player Settings -> Default Orientation is set to "Auto Rotation" 3. ... Read more
[Linux editor] Symbol characters not shown/entered in Text fields
-e: when pasting a string of symbols into a UI > Text field not all of them are pasted/shown --works with Windows and OSX editor -r... Read more
[LWRP] Antialiasing doesn't work at ~1x render scale with HDR turned OFF
Steps to reproduce: 1. Start a project with LWRP template 2. Disable Post Process Layer on Main Camera 3. Select LWRP-HighQuality.as... Read more
Reset functionality doesn't work for Skinned Mesh Renderer.
Reset functionality doesn't work for Skinned Mesh Renderer. Steps to repro for Skinned Mesh Renderer: 1. Open a new project. 2. Cre... Read more
Script property field of prefab instance doesn't have references to pref...
Steps to reproduce: 1. Open attached project "Refs.zip" 2. Open Assets/Menu/Prefabs/GuidedLesson/GuidedLessonMenus/GuidedLessonEndM... Read more
Editor tries to compile JS files included WebGL templates
-e: see title --workaround: reopen project and the compile errors should go away --no errors in 2018.1.9, starts failing in 2018.2.0... Read more
[Android] Display.systemHeight and systemWidth return rendering values i...
Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device 3. Set the app resolution to 1280x720 or 640x4... Read more
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