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4
votes
Fixed

[XR] Editor Crashes when exiting the Play Mode if VR support is enabled ...

XR SDK

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Jun 18, 2019

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Version/s: 2018.3.0b6, 2018.4.0f1, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "1163721_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode4. Exit the P... Read more

0
votes
Duplicate

[Windows 7] Unity player crashes on GfxDeviceD3D11Base::DrawQuad

Windows

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Jun 06, 2019

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Version/s: 2019.1, 2019.1.4f1, 2019.2, 2019.3

How to reproduce:1. Open user's provided project2. Build and run - observe the crash Reproducible with: 2019.1.7f1, 2019.2.0b6, 2019... Read more

0
votes
By Design

[IL2CPP] Application crashes at vdso while creating WeakReference when b...

IL2CPP

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Jun 03, 2019

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Version/s: 2019.2.0b2

To reproduce:1. Open attached project2. Make sure player settings are set as below:Scripting Backend = IL2CPPC++ Compiler Configurat... Read more

0
votes
Fixed

[Editor] GameObject visibility toggle doesn't work with HDRP Template

Scene/Game View

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Jun 18, 2019

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Version/s: 2019.2.0b6

GameObject visibility toggle in the Hierarchy doesn't work with HDRP Template Steps to repro:1. Create a new project with HDRP Templ... Read more

2
votes
Fixed

[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spritesh...

Package: Scriptable Render Pipeline Lightweight

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Jun 19, 2019

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Version/s: "com.unity.render-pipelines.lightweight": "6.7.1"

[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spriteshape conflicts with the LWRP 2D renderer How we can reproduce... Read more

0
votes
Fixed

Changing Texture Shape throws name != m_OldBaseType.Name() and Assertion...

Asset - Importers

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Jun 15, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open user-submitted project (BugReport_Cubemap)2. Select the 'skynbox_2048_1536.jpg' in the Project window3. Cha... Read more

0
votes
Fixed

Cinemcahine - Cinemachine Collider warning appears in log when building ...

-

Jun 18, 2019

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Version/s: 2019.2.0b6

Cinemachine Collider warning appears in log when building for Andriod Library\PackageCache\com.unity.cinemachine@2.3.4\Runtime\Behav... Read more

0
votes
Fixed

[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...

Package: TextMeshPro

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Jun 18, 2019

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Version/s: 2.0.1

How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more

0
votes
Fixed

[Output] 'Transparent Render Queue' settings are not carried over when c...

Package: Visual Effect Graph

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Jun 19, 2019

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Version/s: 6.8.0

Repro steps:1. Create a default VFX asset2. Open it and select the Output3. Change the Output Transparent Render Queue to something ... Read more

0
votes
Fixed

[OSX] Shadows are not rendered when casted from/to probe-lit GI contribu...

Progressive Lightmapper

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Jun 19, 2019

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Version/s: 2019.2.0a3, 2019.2.0b6

Steps to repro: 1. Open attached project and 'SampleScene' scene; on OSX;2. Let the scene's lighting auto bake;3. Observe the plane.... Read more

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