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[Video]The videoplayer component doesnt color-correct under Linear color...
When using a video with the new 'Vide Player' component, when running unity in Linear color space the video hasnt got the correct ga... Read more
Texture Quality setting work only on textures with specific qualifications
Reproduction Steps: 1. Open "Bug" project 2. Set "Edit > Project Settings > Quality > Texture Quality" to non " Full Res" 3. Notice ... Read more
[Debugging] Crash while debugging large projects with Visual Studio Tool...
Reproduction Steps: 1. Open project 2. Open the Assets/Game/Test/Scenes/PaquinTest scene 3. Open Assets/Game/Fauna/FaunaBaseControll... Read more
Stereo Convergence setting has no actual impact
Steps to reproduce: 1. Download and open the latest attached project 2. Enter Playmode 3. Select the camera 4. Move around the Stere... Read more
[UI] Editor/Build freezes when changing the parent of a game object in c...
Reproductions steps: 1. Open the attached project 2. Enter Play mode/ Build to any platform Result: Unity crashes either when a) c... Read more
[UI] Tiled Image stretches sprite borders in Tight mesh mode
Reproduction steps: 1. Open the attached project 2. Open the "Scene" scene 3. Open Game view Result: under the "bad" section you ca... Read more
Unity freezes when rotating and moving an Object's transform within the ...
Reproduction steps: 1. Open my attached project ("case_880353-test") 2. Open the main scene 3. Make sure that under "Test" game obje... Read more
NullReferenceException counter keeps incrementing without user input aft...
NullReferenceException counter keeps incrementing without user input after importing "Unity Anima2D" package 1. Use 2017.1.0a1 2. D... Read more
[iOS] Audio playback doesn't start immediately after resuming an app on ...
When audio is played in an app, it doesn't resume immediately when the app returns from sleep. Steps to reproduce: 1) Open the late... Read more
[iOS] Frameworks selected in 'Rarely used frameworks' are not linked wit...
If a framework, that is used in a plugin, is selected in 'Rarely used frameworks', it doesn't get linked to the Xcode project - this... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX