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Adding rows to MultiColumnTopBar in Avatar Mask produces empty space for...
To reproduce:1. Open any project2. Import "Brick_Mask" Avatar mask (or any other avatar mask with some transforms being defined)3. E... Read more
In profiler, zooming into an adjacent frame on the thread view warps the...
In profiler, zooming into an adjacent frame on the thread view warps the names of processes To reproduce:1) Create a new project (3D... Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce:1. Open the user's originally attached project2. Build for Windows Standalone (include SampleScene)-- Observe the b... Read more
[iOS] Launch image is not respecting Fill percentage setting
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS Platform3. Go to the Player Settin... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce:1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene"2. In Hierarchy window, select "Part... Read more
[IMGUI Debugger] Memory leaking when hovering over IMGUI elements in deb...
To reproduce:1. Open any project2. Open IMGUI Debugger and select Inspector debugging3. In IMGUI Debugger, keep clicking instruction... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
[SubGraph] Spaceable parameters don't update properly
Repro steps:1. Import the attached unity package2. Open SpaceableScene3. Open New VFX and change the space of 'Position'4. Observe h... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce:1. Open the "Crash_Test.zip" project2. Open the "ScheduleParameter.unity" scene3. Enter Play mode4. Exit Play mode5... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce:1. Open the "Graphics_Blit_Crash.zip" project2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene3. Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size