Search Issue Tracker
Unity crashes when importing a video with non-ASCII characters in the title
Steps to reproduce: 1. Download the latest attached video Or 1. Create a video file and rename it to have non-ASCII characters in th... Read more
Failing to create DX11 device on Windows 7
Reproduction Steps: 1- Start Unity in DirectX 11 mode. Expected Result: Editor starts in DirectX 11 mode. Observed Result: Editor s... Read more
[Multiplayer] NetworkManager.networkAddress variable have no relevant in...
According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the... Read more
[iOS] [Asset Bundle] Asset Bundles take excessive amounts of memory
Reproduction Steps: 1. Download User provided stripped projects 2. Open "AssetBundlesVsResourcesPrefab" project //---- Test loading... Read more
[Conditional("")] attribute doesn't compile
To reproduce: 1. Open attached project Notice the error: Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional... Read more
Inconsistency with vertex modifier in surface Shader when 2 objects shar...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Compare Scene and Game views. Expected result: Scene and Game vi... Read more
WriteMask is ignored when writing to the Stencil Buffer
To reproduce: 1. Open attached project; 2. Open "Test scene" scene; 3. Check the Game view. Expected result: in the first pass Sten... Read more
[docfix] Yield WaitForEndOfFrame never happens in Batchmode
To reproduce: 1) Get the attached project 2) Run in console/terminal: Unity.exe -projectPath "<path_to_project>" -batchMode -exec... Read more
VideoPlayer.time never reaches VideoPlayer.clip.length
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter play mode; 4. Watch the Console as the video plays. Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Saving moves Toggle Button Group buttons to the wrong place in hierarchy
- [iOS] Visual artifacts are visible when the camera's feed is rendered to a texture
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
- Sprite Renderer image is changed when Mask Interaction is turned by C# script
- URP Player remains in Windows Background processes when the application is closed