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Won't Fix
Won't Fix in 6.1.X
Votes
1
Found in [Package]
6.1.0-pre.5
Issue ID
ARKB-89
Regression
No
[Graphics][iOS] Visual artifacts are visible when the camera's feed is rendered to a texture
Reproduction steps:
1. Open “ASDQWE” project
2. Open the Build Profiles Window (File > Build Profiles)
3. In the Build Profiles Window, press the “Build” button to build an XCode project
4. Open the built XCode project
5. In the XCode Window, deploy the build to a device
6. In the Player, toggle the “Image Texture Toggle” checkmark
7. Observe the square inside the Player
Expected result: The Square displays the camera’s feed without any issues
Actual result: The Square displays the camera’s feed with varying pink artifacts
Reproducible with: 6000.0.28f1, 6000.1.0a5
Could not test with: 2021.3.46f1, 2022.3.53f1 (Multiple compilation errors)
Reproducible environment: MacOS 14.6.1 Intel, Windows 11 (user’s)
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00382, Apple iPhone 7 (iPhone9,3), Android 15.8.3, CPU: Apple A10 Fusion, GPU: Apple A10 Fusion
VLNQA00395, Apple iPhone 13 (iPhone14,5), Android 15.0, CPU: Apple A15 Bionic, GPU: Apple A15 Bionic
iPhone 14 Pro, iPhone 11 (user’s)
Not reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Note: iPhone 13 did not produce pink artifacts but displayed lines and various zones where the camera’s feed was delayed when moving the device or objects in front of the camera
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Resolution Note:
This is not a use case we test and is not the intended use of the ARCameraBackground renderer. See https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.3/manual/features/camera/image-capture.html for suggested usages for your scenario.
Resolution Note (6.1.X):
This is not a use case we test and is not the intended use of the ARCameraBackground renderer. See https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.3/manual/features/camera/image-capture.html for suggested usages for your scenario.