Search Issue Tracker

Fixed in 2017.2.0f3

Votes

0

Found in

5.6.0b6

Issue ID

877260

Regression

No

WriteMask is ignored when writing to the Stencil Buffer

Shaders

-

To reproduce:
1. Open attached project;
2. Open "Test scene" scene;
3. Check the Game view.

Expected result: in the first pass Stencil Buffer value should change to 0 using WriteMask set to 0.
Actual result: WriteMask is ignored when writing to the Stencil Buffer.

Reproducible on versions: 5.4.4p1, 5.5.1f1, 5.6.0b7.

Note: Shader "StencilTestShader" has 3 passes: in the first pass the value of Stencil Buffer has to be changed to 0 using WriteMask and fills the pixels with a red color. The second pass checks if Stencil Buffer value is 0 and fills pixels with a green color. The third pass checks if the value of Stencil Buffer is still set to 255 and fills pixels with blue color.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.