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1
votes
Postponed

[Shadergraph] Matrix multiplication by scalar/float converts the scalar ...

Package: Shader Graph

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Dec 02, 2020

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Version/s:

Repro steps: 1. Create a matrix4x4 node, a float node, and a multiply node 2. Plug the matrix4x4 and float node outputs into the inp... Read more

0
votes
Fixed

[Shadergraph] View Direction node in tangent space uses inaccurate algor...

Package: Shader Graph

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Dec 02, 2020

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Version/s: 11.1312

Background: the transform node from world to tangent had to be fixed, as it used an algorithm that assumed that the tangent space ba... Read more

0
votes
By Design

[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1...

Package: 2D PSD Importer

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Dec 03, 2020

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Version/s: 4.0.2

[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1 with 2D Animation 6.0.0-pre.1 Steps to Repro: - create a... Read more

3
votes
Won't Fix

[HoloLens] Voice commands stop working after App minimize/restore

Universal Windows Platform

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Sep 09, 2020

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Version/s: 2019.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Open the attached "KeywordRecognizerBug.zip" project 2. Build the project to UWP 3. Deploy it to HL2 with Relea... Read more

0
votes
By Design

Toggling between Fullscreen and Windowed mode doesn't preserve native re...

Universal Windows Platform

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Sep 09, 2020

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Version/s: 2019.4, 2021.1

How to reproduce: 1. Open the attached project (link in the description) 2. Open the "SampleScene" Scene -> build and run on UWP 3. ... Read more

1
votes
Fixed

TexelSize is always 1 for Particle System's Renderer when using Shader G...

Visual Effects - Legacy

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Dec 01, 2020

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Version/s: 2019.4, 2020.2.0b13, 2021.1

How to reproduce: 1. Open the user's attached "TexelSizeBug.zip" project 2. Open the "Scene" Scene 3. Enter Play Mode 4. Observe the... Read more

1
votes
Won't Fix

[Hub] Menu bar appears and developer tools become available after launch...

Package: HUBX

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Oct 26, 2020

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Version/s: 2.4.0

How to reproduce: 1. Open Unity Hub and leave it running 2. Create a new Windows user and switch to it 3. Open Unity Hub while si... Read more

0
votes
Fixed

Bundles are Built with the same Hashes when the Bundles are modified

Package: Scriptable BuildPipeline

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Nov 05, 2020

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

Reproduction steps: 1. Open user attached Project "r322459" 2. Press Piece -> Re-create test prefab 3. Press Piece -> Re-create test... Read more

0
votes
Active

[MLAgents] Errors are thrown on setting negative 'Branches-Size' value ...

Package: ML-Agents

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Dec 03, 2020

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Version/s: 1.0.2

On setting negative 'Branches-Size' in Behaviour Parameters MLAgents-Component, console flooded with 'Array size must be non-negativ... Read more

2
votes
Won't Fix

Unity drawing an unused Namespace's Struct when creating a Struct with t...

Serialization

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Nov 25, 2020

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Version/s: 2018.4, 2020.1.9f1, 2021.1

Reproduction steps: 1. Open attached Project "StructIssue" 2. Attach the "BuggedStruct" Script to any GameObject Expected result: T... Read more

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