Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
863925
Regression
No
Create animation button is not working for Legacy Animation, if "Animations Size" is more than 0 and no animation is assigned
To reproduce:
1. Open a new project.
2. Create game object.
3. Add "Animation" component.
4. In "Animation" component set "Animations Size" to more than 0.
5. Go to "Animation" window, try pressing on "Create" button. It does not work.
Same result happens if you create animation, then delete it in a Project folder.
Expected result: When you press "Create" it allows you to create a new animation.
Actual result: If "Animations Size" is more than 0, and no Animations are assigned - "Create" button in "Animation" window wont work.
Reproducible with: 5.2.4f1, 5.3.6p7, 5.4.1f1, 5.5.0f3, 5.6.0b3
Additional info:
Lets say, object has 2 animations, 1 is assigned, and the other is not ([no clip]).
If, in "Animation" window [no clip] is selected, it will open same screen with "Create" button. But when "Create" is clicked, it opens animation which is assigned. But it should allow to Create a new animation.
Also, if in "Animation" window [no clip] is selected, the only clickable thing in Animation window is the "Create" button.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment