Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
863925
Regression
No
Create animation button is not working for Legacy Animation, if "Animations Size" is more than 0 and no animation is assigned
To reproduce:
1. Open a new project.
2. Create game object.
3. Add "Animation" component.
4. In "Animation" component set "Animations Size" to more than 0.
5. Go to "Animation" window, try pressing on "Create" button. It does not work.
Same result happens if you create animation, then delete it in a Project folder.
Expected result: When you press "Create" it allows you to create a new animation.
Actual result: If "Animations Size" is more than 0, and no Animations are assigned - "Create" button in "Animation" window wont work.
Reproducible with: 5.2.4f1, 5.3.6p7, 5.4.1f1, 5.5.0f3, 5.6.0b3
Additional info:
Lets say, object has 2 animations, 1 is assigned, and the other is not ([no clip]).
If, in "Animation" window [no clip] is selected, it will open same screen with "Create" button. But when "Create" is clicked, it opens animation which is assigned. But it should allow to Create a new animation.
Also, if in "Animation" window [no clip] is selected, the only clickable thing in Animation window is the "Create" button.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment