Search Issue Tracker

Fixed in Unity 5.6.0



Found in

Issue ID




Create animation button is not working for Legacy Animation, if "Animations Size" is more than 0 and no animation is assigned




Priority: 3Not yet prioritized for a release


Severity: 4Minor or cosmetic issue

To reproduce:
1. Open a new project.
2. Create game object.
3. Add "Animation" component.
4. In "Animation" component set "Animations Size" to more than 0.
5. Go to "Animation" window, try pressing on "Create" button. It does not work.

Same result happens if you create animation, then delete it in a Project folder.

Expected result: When you press "Create" it allows you to create a new animation.
Actual result: If "Animations Size" is more than 0, and no Animations are assigned - "Create" button in "Animation" window wont work.

Reproducible with: 5.2.4f1, 5.3.6p7, 5.4.1f1, 5.5.0f3, 5.6.0b3

Additional info:
Lets say, object has 2 animations, 1 is assigned, and the other is not ([no clip]).
If, in "Animation" window [no clip] is selected, it will open same screen with "Create" button. But when "Create" is clicked, it opens animation which is assigned. But it should allow to Create a new animation.
Also, if in "Animation" window [no clip] is selected, the only clickable thing in Animation window is the "Create" button.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.