Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
863925
Regression
No
Create animation button is not working for Legacy Animation, if "Animations Size" is more than 0 and no animation is assigned
To reproduce:
1. Open a new project.
2. Create game object.
3. Add "Animation" component.
4. In "Animation" component set "Animations Size" to more than 0.
5. Go to "Animation" window, try pressing on "Create" button. It does not work.
Same result happens if you create animation, then delete it in a Project folder.
Expected result: When you press "Create" it allows you to create a new animation.
Actual result: If "Animations Size" is more than 0, and no Animations are assigned - "Create" button in "Animation" window wont work.
Reproducible with: 5.2.4f1, 5.3.6p7, 5.4.1f1, 5.5.0f3, 5.6.0b3
Additional info:
Lets say, object has 2 animations, 1 is assigned, and the other is not ([no clip]).
If, in "Animation" window [no clip] is selected, it will open same screen with "Create" button. But when "Create" is clicked, it opens animation which is assigned. But it should allow to Create a new animation.
Also, if in "Animation" window [no clip] is selected, the only clickable thing in Animation window is the "Create" button.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment