Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b3
Issue ID
863900
Regression
No
Pixel perfect tile borders are randomly appearing in stretched tile when sprite Draw Mode is Tiled
Steps to reproduce:
1. Open attached project "something_2D.zip"
2. Open "test" scene
3. Observe Scene/Game view (Alternatively zoom in and out)
Expected result: black borders do not appear in the middle of the tile since borders are perfectly aligned with edit handles in Sprite Editor
Actual result: black borders randomly appear in the middle of the tile
You can also select "water" in Project View, open Sprite Editor and observe that edit handles are perfectly aligned with the borders
Note: borders also randomly change when zooming in and out (watch attached gif)
Reproduced with 5.6.0b3 (new feature)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment