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0
votes
Duplicate

New fast mid-phase doesn't get disabled automatically on UWP Hololens

Physics

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Mar 23, 2020

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Version/s: 2019.3.5f1

1. What happened A mesh collider has a cooking option 'Use Fast Midphase.' This option is supposed to be disabled automatically when... Read more

0
votes
Fixed

Visual artifacts appear when window is being minimized and reopened usin...

Graphics Device Features

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Nov 28, 2019

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Version/s: 2018.4, 2018.4.9f1, 2020.2

How to reproduce: 1. Open the attached '1201766.zip' project from the link given in Edit 2. Build And Run project 3. Once project is... Read more

0
votes
Fix In Review

[URPTemplate] [Gles3] Custom shader fails to compile on Adreno 306 GPU

Package: Scriptable Render Pipeline Universal

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Mar 26, 2020

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Version/s: 9.0.0

Steps to reproduce: 1) Download attached project and open in Unity 2) Add URP 9.0.0 package from here: https://github.com/Unity-Tech... Read more

0
votes
Won't Fix

[Animation] Parameter name is clipped with slider in Blend Tree

Animation

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Mar 27, 2020

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Version/s: 2017.1, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0b4, 2020.2

Parameter name clipped is with slider in Blend Tree. Steps to repro: 1. Open the attached project. 2. Open Cube Animator > Double ... Read more

0
votes
Won't Fix

[Post-Processing] Effects do not display when Postprocessing profile rea...

Package: PostProcessing

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Mar 27, 2020

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Version/s: 2.3.0, 2.2.2, 2.1.7

Post-Processing effects do not display when Postprocessing profile reassign after resetting "Post-process Volume" component Steps ... Read more

1
votes
Fixed

"Color Picker not supported on this platform" error is thrown when UseOS...

Windows

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Mar 26, 2020

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Version/s: 2017.4, 2019.3.5f1, 2020.2

Steps to reproduce: 1. Create a new project 2. Create a new script and open it 3. Write "EditorPrefs.SetBool("UseOSColorPicker", tru... Read more

0
votes
Fixed

[Mobile] Android and iOS do not support fp16 on Compute Shader

Mobile

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Mar 13, 2020

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Version/s: 2018.3.0b11, 2019.3, 2020.2

How to reproduce: 1. Open the attached "fp16Test" Project 2. Switch the target platform to iOS or Android 3. In the Project window, ... Read more

1
votes
Fixed

Probuilder generated static lightmap UVs are reset when Scene is reopened

Package: Probuilder

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Mar 24, 2020

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Version/s: 4.3.0 - preview.2

How to reproduce: 1. Open the attached project named "Case_1230405" 2. Open the SampleScene 3. Observe that cubes with static lightm... Read more

1
votes
Fixed

Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...

Shadows/Lights

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Mar 18, 2020

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Version/s: 2017.4, 2019.3.5f1, 2020.2

How to reproduce: 1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2" 2. Open the Lighting Settings (Win... Read more

0
votes
Fixed

Tile Eraser Tool is not deselected when Shift key is let go of before le...

2D

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Mar 27, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a4

Reproduction steps: 1. Open user's attached project and scene "SampleScene" 2. Make sure Tile Palette window is open and select the ... Read more

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