Search Issue Tracker
Fixed
Fixed in 2021.3.45f1, 2022.3.49f1
Votes
0
Found in
2022.3.48f1
Issue ID
UUM-82789
Regression
Yes
2D physics makes object movements to flicker
Steps to reproduce:
1. Open attached project in the comments
2. Open 04_Gameplay.unity scene
3. Enter Play mode
4. Observe as the spaceship movement is very flickery, especially if going to the edge of the screen
5. Disable Assets > Prefabs > Spaceship Polygon Collider 2D or Simulated setting in the Rigidbody 2D component
6. Enter Play mode
7. Observe as the spaceship movement is now correct
\\
Actual results: 2d physics causes object movement to flicker
Expected results: getting smooth movement using 2d physics
\\
Reproducible with versions:
2022.3.48f1
Not reproducible with versions:
2021.3.44f1, 2022.3.47f1, 6000.0.21f1
\\
Tested on (OS):
MacOS Sonoma 14.7
Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Resolution Note (fix version 2021.3.45f1):
Fix for this issue will be available on Unity 2021.3.45f1 and above