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[Android, DX12] Crash when opening a scene on Android Platform while Edi...
[Android, DX12] Crash when opening a scene on Android Platform while Editor is still using DX12 Steps:1. Open repro project, make su... Read more
Rebuilding textures on object with instantiated substances affects the o...
Reproduction steps:1. Open the attached project "SubstanceTextureRebuildRepro.zip";2. Open the TestScene;3. Enter a play mode. Expec... Read more
Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce:1. Open project attached2. In Project window, select TestSprite33. In Inspector window, make sure change sprite's Wrap ... Read more
Player Build Window does not update scenes when EditorBuildSettings.scen...
Steps to reproduce:1. Open the attached project2. Open Menu bar -> Window -> Example Window4. Open Build Settings5. Add a scen... Read more
[iOS][Metal] iOS application crashes at start when camera's clearing is ...
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more
[Rendering Layer] Preview windows is using layer 31. However this is a u...
Editor preview window is using layer 31 as in internal layer.However this is clashing with the fact that layer 31 is a valid user de... Read more
CRASH on MonoManager::EndReloadAssembly on our build machine
To reproduce:Have too many test scripts when opening Unity. Already fixed in 5.5.5p1 and onwards. Read more
[Mixed Reality] UWP build does not render orbital trails in 2017.2
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Open Visual Studio... Read more
[Mobile] Event System sometimes detects dragging when clicking UI button...
To reproduce: 1. Download and open attached "DPI_Test_unity5.5.0f3.zip" project.2. Build and run the project on high DPI phone. Expe... Read more
Additional Vertex Stream broken when painting Vertex Color
There are 3 different bugs in this report. I filed them together as the underlying code or problem might be the same. There are 3 ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used