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Timeline "a" (autofit) hotkey does not autofit all when Marker is present
Using "f" to frame selection and "a" to autofit/frame all clip(s) in Timeline works as expected, unless there is a Marker. When ther... Read more
[UI Elements] Artifacts appear on choice filed at 150%
Artifacts appear dropdown fields at 150% Steps to Repro:1. Create a new Project2. Window > UI > UI elements sample3. Dock wind... Read more
[VR] Editor crashes with ComputeBuffer::SetData after exiting the Play M...
How to reproduce:1. Open the "1158436_repro" project2. Open "repro scene" scene3. Enter the Play Mode4. Exit the Play Mode Expected ... Read more
IMGUIContainer Overflow.Hidden is ignored when GUI z-axis rotation is se...
How to reproduce:1. Open one of the attached projects ("GUI_Test" for versions 2019.1.0a9 and above, "GUI_Test_Experimental" for old... Read more
[UIElements] Collapsed nodes have their slots / text appear on top of ea...
Repro steps: 1. Add a node with a few inputs/outputs (i.e. Cellular Noise 3D)2. Double-click on the node to collapse it3. Observe ho... Read more
OnTransformParentChanged is called twice when deleting the gameobject in...
How to reproduce:1. Open the attached project ("OnTransformParentChanged.zip")2. Open the repro scene ("SampleScene")3. Enter the pl... Read more
Timeline tile indicator gets stuck when zooming
The tile indicator (small triangle tick between two clips when they are perfectly tiled) gets stuck in the UI when zooming the timel... Read more
[Android] build fails when setting keystore path via script as a string ...
To reproduce:1. Open attached project "655009_SignGradle.zip"2. Make sure keystore path is set with "PlayerSettings.Android.keystore... Read more
TextMesh Pro font creation does not support ranges outside normal hex range
How to reproduce:1. Open attached project "TextHexRange.zip"2. Open Window -> TextMeshPro -> Font Asset Creator3. In "Font Ass... Read more
[Tilemap] Focus On dropdown text gets clipped when "Tilemap" option is s...
"Focus On" dropdown text gets clipped when "Tilemap" option is selected Steps to repro:1. Create a project with 2D Template2. Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open