Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a12
2019.2.0b1
Issue ID
1158036
Regression
Yes
[Android] build fails when setting keystore path via script as a string with relative path value
To reproduce:
1. Open attached project "655009_SignGradle.zip"
2. Make sure keystore path is set with "PlayerSettings.Android.keystoreName = keystorePath;" in script SetKeystone.cs
3. Change platform to Android and build the project
4. Observe the build fail
Expected: provided keystore path is converted to full path
Actual: string with relative path is not converted to full, resulting in failed build (check build.gradle)
Reproduced in: 2019.1.0a12, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Not reproduced in: 2017.4.28f1, 2018.4.1f1, 2019.1.0a11
Note1: setting keystore path via script on Windows results in keystore not being found due to different path string formatting
Note2: contrary to Windows, using GetFullPath() returns relative path in Mac's path field (however in built project, global path is included, therefore it works)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
Add comment