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Fixed in 2019.3.X

Fixed in 2019.2.X



Found in



Issue ID




[Android] build fails when setting keystore path via script as a string with relative path value



To reproduce:
1. Open attached project ""
2. Make sure keystore path is set with "PlayerSettings.Android.keystoreName = keystorePath;" in script SetKeystone.cs
3. Change platform to Android and build the project
4. Observe the build fail

Expected: provided keystore path is converted to full path
Actual: string with relative path is not converted to full, resulting in failed build (check build.gradle)

Reproduced in: 2019.1.0a12, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Not reproduced in: 2017.4.28f1, 2018.4.1f1, 2019.1.0a11

Note1: setting keystore path via script on Windows results in keystore not being found due to different path string formatting
Note2: contrary to Windows, using GetFullPath() returns relative path in Mac's path field (however in built project, global path is included, therefore it works)

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