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typeof(System.Action).BaseType.GetMethod ("Invoke") crashes the Editor i...
To reproduce: 1. Open the attached project (reflectionCrash.zip) 2. Enter Play mode Expected: the Editor doesn't crash Reproduced... Read more
Inspector menu items move about slightly after clicking on them a few ti...
This requires a monitor with a resolution higher than 1080p To reproduce: 1. Set your scaling option to something other than 100% 2... Read more
[Linux]Unity crashes with Google Draco plugin
To reproduce: 1) Open attached project and scene 2) Play it CRASH! Reproduced in 2018.2.0f2, 2018.2.10f1 Not reproduced in Window... Read more
[HDRP] LayerdLit shader doesn't suggest fixing normal map
Steps to reproduce: 1. Download 1085458_repro.zip 2. Select normal texture 3. Notice in inspector texture type is set to Default 4. ... Read more
[iOS] Game crashes when forcing Portrait Upside Down orientation on iPho...
Steps to reproduce: 1. Open the attached project 2. Build and run 'Main' scene on iPhone XS/XS Max 3. Press 'Portrait Upside Down' ... Read more
[Linux] Web Window like Asset Store rarely "crashes" after closing Editor
To reproduce: 1) Create a new project 2) Open Asset Store window Rarely, when closing Unity with Asset Store window visible, Editor... Read more
[Profiler] Timeline UI Performance Regression
With the change to allow for scrolling and resizing the threads in the Timeline view of the profiler came a performance regression. ... Read more
Collaborate updates take a long time on big projects
Collaborate takes forever STILL INVESTIGATING CAUSE OF THIS ISSUE 1. What happened When receiving an update from colaborate, unity... Read more
Unity crashes on Transform::GetLocalPosition when opening a specific scene
How to reproduce: 1. Open attached project "ZombieSquashCrash3.zip" and scene "ZombieSquash_0" 2. Observe Unity Editor Expected re... Read more
PlayOneShot throws UnassignedReferenceException
Steps to reproduce: 1. Open QA attached project 2. Enter play mode 3. Click the 'Play audio' button Expected behaviour: No error i... Read more
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