Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.2f1
2018.3.0a1
Issue ID
1085469
Regression
Yes
Unity crashes on Transform::GetLocalPosition when opening a specific scene
How to reproduce:
1. Open attached project "ZombieSquashCrash3.zip" and scene "ZombieSquash_0"
2. Observe Unity Editor
Expected result: the scene opens up
Actual result: Unity crashes
Reproducible with: 2017.3.2f1, 2017.4.12f1, 2018.2.10f1
Not reproducible with: 2017.2.3p4, 2018.3.0b4, 2019.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Add comment