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[UNETServerDll] No error message when NetLibraryManager.Send() is failed
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more
[UNETServerDll] Each next "connect" occupies more memory than previous one
Steps:1. Open attached project in VS 20152. Run ClientGUI project==>Diagnostic tab shows the amount of occupied memory(46 MB)3. P... Read more
[UNETServerDll] Send callback is not invoked after NetLibraryManager.Sen...
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console 4. Run "ClientGUI.... Read more
[iOS][MT] Crash when trying to render with multiple iOS devices to the s...
To Reproduce: 1. Open and run the attached project with Metal.2. Connect one device to an Apple TV (other AirPlay Server) and click ... Read more
[UNETServerDll] Attempt to connect to server while client is intensively...
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more
[UNETServerDll] CRCMismatch error appears only after second connect
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...
Steps to reproduce: 1. Open attached project2. Open scene "SkinnedMeshInstanceTests" and run it3. Notice that there are no shadows c... Read more
Perforce support won't connect to Helix Cloud due to outdated P4 API code
Reproduction steps:1) Try setting up perforce from Unity--- When connecting you will get an error "This version of your client is no... Read more
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce:1. Download and open attached project "delete my.zip"2. Open scene "1"3. Notice artifacts floating above grass qu... Read more
When a prefab is instantiated and HideFlags.DontSave is applied, an erro...
To reproduce:- open the project- hit play- notice the object is spawned- hit play again to stop, see error log:Can't destroy Transfo... Read more
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