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[UI] Selecting multiple "Animator Override Controller" and adding any an...
Reproduction steps: 1. Create a New Project 2. Create an "Animator Controller" 3. Create 3 "Animations" 4. Add those "Animations" t... Read more
[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...
Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more
Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...
Steps: 1. Open user's attached project "TestFrustum.zip" 2. In Scene view, move Main Camera Expected: Gizmos frustum moves together... Read more
Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps: 1. Open user attached project 2. Open scene "Bug Repro Scene" 3. Open the Timeline Window 4. Select GameObject "Timelin... Read more
Incremental Asset Bundle build doesn't change the binary data if, only c...
Reproduction steps: 1. Open "BundleTest2.zip" project 2. "Build" -> "BuildBundles" 3. Duplicate the Asset Bundle and name the folde... Read more
Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select Parent -> Cube 3. Uncheck Constraint Bug Fix in the... Read more
Random Seed's tooltip of the Timeline's Control track has a typo
Repro steps: 1. Open QA attached project "repro_1083618" 2. Select the "Directional LightTimeline" asset in the Project Window 3. Se... Read more
Timeline's Control Track overrides the "Auto Random Seed" with the same ...
Repro steps: 1. Open attached project 2. Select GameObject "ToplevelParticles" in the Hierarchy and observe the Game and Scene Views... Read more
"Marshal.SizeOf" causes "ArgumentException" errors in IL2CPP builds
Reproduction steps: 1. Open "IL2CPPMarshalRepro.zip" project 2. Open "Scene" scene 3. Enter Play Mode 4. See Console window output ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map