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[2D] Batching on sprite atlas is not behaving properly
What happened: When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro step... Read more
[Android] Can not select Android SDK when its set up with Android Studio...
1. Find a machine that does not have the Android SDK set up 2. Run the set up of Android Studio from the website (use express settin... Read more
JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given ...
Steps to reproduce: 1. Open attached project "972430.zip" 2. Open "Test" scene 3. Enter play mode 4. Select 'Main Camera' in the Hi... Read more
Unity crashes at Scripting::ScriptingWrapperFor or Material::GetTexture ...
How to reproduce: 1. Download project "ReproProject.zip" and open in Unity 2. Open "sceneOne" 3. Enter play mode 4. Exit play mode -... Read more
[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled
Steps for reproductıon: 1) Open attached project 2) Ensure that baking backend is set to Progressive Lightmapper 3) Ensure that `Vie... Read more
[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...
Steps to reproduce: 1) Open the attached project. 2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled). 3) ... Read more
SphereCast returned hit point snaps to closest edge of mesh collider whe...
1. Open the attached project "SphereCast Hit Point Edge Snap.zip" 2. Load "Test" scene 3. Go to scene view window and select Wirefra... Read more
'Optimized GUI Block text buffer too large' error is thrown if Player Se...
To reproduce: 1. Create a new project 2. Change Inspector mode from 'Normal' to 'Debug' 3. Open Player Settings Expected vs Actual:... Read more
[Umbra] Default reflection texture also contains objects from the scene
Default reflection probe uses incorrect hash data when occlusion data is baked with Umbra and when lighting is generated manually. ... Read more
[LPPV] Low performance in Scene view on complex scene
Steps for reproduction: 1) Download the project below 2) Generate the lighting 3) Ensure that gizmos are enabled for light probes an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon