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0
votes
Won't Fix

[2D] Batching on sprite atlas is not behaving properly

2D

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Dec 01, 2017

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Version/s: 2017.3.0f1

What happened: When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro step... Read more

0
votes
Fixed

[Android] Can not select Android SDK when its set up with Android Studio...

Mobile

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Oct 17, 2017

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Version/s: 2017.1.1p3

1. Find a machine that does not have the Android SDK set up 2. Run the set up of Android Studio from the website (use express settin... Read more

0
votes
Won't Fix

JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given ...

Scripting

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Nov 25, 2017

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Version/s: 2017.3.0b10

Steps to reproduce: 1. Open attached project "972430.zip" 2. Open "Test" scene 3. Enter play mode 4. Select 'Main Camera' in the Hi... Read more

2
votes
Duplicate

Unity crashes at Scripting::ScriptingWrapperFor or Material::GetTexture ...

Scripting

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Nov 30, 2017

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Version/s: 2017.1.2f1

How to reproduce: 1. Download project "ReproProject.zip" and open in Unity 2. Open "sceneOne" 3. Enter play mode 4. Exit play mode -... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2018.1.0a7

Steps for reproductıon: 1) Open attached project 2) Ensure that baking backend is set to Progressive Lightmapper 3) Ensure that `Vie... Read more

0
votes
Won't Fix

[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...

Mono

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Oct 08, 2017

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Version/s: 2017.1.1f1

Steps to reproduce: 1) Open the attached project. 2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled). 3) ... Read more

0
votes
Fixed

SphereCast returned hit point snaps to closest edge of mesh collider whe...

Physics

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Dec 02, 2017

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Version/s: 2017.2.0f3

1. Open the attached project "SphereCast Hit Point Edge Snap.zip" 2. Load "Test" scene 3. Go to scene view window and select Wirefra... Read more

1
votes
Fixed

'Optimized GUI Block text buffer too large' error is thrown if Player Se...

Inspector Framework

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Dec 04, 2017

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Version/s: 2017.2.0p3

To reproduce: 1. Create a new project 2. Change Inspector mode from 'Normal' to 'Debug' 3. Open Player Settings Expected vs Actual:... Read more

0
votes
Fixed

[Umbra] Default reflection texture also contains objects from the scene

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2017.3.0b6

Default reflection probe uses incorrect hash data when occlusion data is baked with Umbra and when lighting is generated manually. ... Read more

0
votes
Fixed

[LPPV] Low performance in Scene view on complex scene

Progressive Lightmapper

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Sep 09, 2017

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Version/s: 2017.2.0b10

Steps for reproduction: 1) Download the project below 2) Generate the lighting 3) Ensure that gizmos are enabled for light probes an... Read more

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