Search Issue Tracker
Assembly-CSharp.dll gets rebuilt when test assembly changes
If a change to a test assembly is made(Does not reference Assembly-CSharp.dll) then Assembly-CSharp.dll will still be rebuilt regard... Read more
Misleading info text in SpriteAtlas asset
To reproduce: 1. Download attached project "project-boost.zip" and open in Unity 2. Navigate to Textures > Boot and select Boot.spr... Read more
Foldout arrows in the Model Importer's Animation tab are occluded
To reproduce: 1. Open the attached project (foldoutArrows.zip) 2. Select "animation" asset in the Project view 3. In the Import Set... Read more
LayoutGroup stops multiple Canvases from rendering at the same time
How to reproduce: 1. Open the user-submitted project and open the "SampleScene" 2. Disable the "Panel" object under GameUI -> Canvas... Read more
[iOS] Unable to establish WebSocket Secure connection on device
To reproduce: 1. Open attached project "case_1082184-WebSocket_Tester_Simple_2 2.zip" 2. Open "Main.unity" scene 3. Enter Play mode ... Read more
Editor crashes with CachedWriter::Write when building project with missi...
How to reproduce: 1. Download and open "SceneBuilder" project 2. Build & Run project 3. Click "Yes" button in Missing Project ID pop... Read more
[Editor] .spm tree models are not being filtered by 'Search by Model' op...
[Editor] .spm tree models are not being filtered by 'Search by Model' option. Steps to Reproduce: 1. Open the attached or create a ... Read more
Collider2D.Cast() and Rigidbody2D.Cast() return incorrect distance results
Repro steps: 1. Open user attached project 2. Enter Play Mode 3. Press "D" on your keyboard to move the Cube to the wall 4. Zoom in ... Read more
UIElements Box draws with a faded outline when Windows Scaling is turned on
How to reproduce: 1. Set Windows scaling to at least 125% on one screen and no scaling on other screen 2. Open user-submitted projec... Read more
Blend Tree are setting wrong float values when using rotation animation
How to reproduce: 1. Open user's project 2. Press Play 3. Move the cursor in the Game View Expected result: Player's arm rotation m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map