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[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
Crash in Unity::GameObject::IsActive after clicking play button
To reproduce:1. Open attached project2. Keep playing/stopping scene until editor crashes (usually crashes after 1 minute of play but... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce:1. Build and Run attached project2. Notice following error in console: "Could not produce class with ID 228.This could ... Read more
NullReferenceException on script attached to a gameobject which is enabl...
How to reproduce:1. Open the attached project2. Open and Play Home-Scene scene3. Press Tab to call the Panels4. Left mouse click on ... Read more
[Spritepacker] with TightRotateEnabledSpritePackerPolicy flips sprites i...
Reproduction steps:1) Open project in the edit and proceed to "main" scene.2) Open sprite packer window and pack sprites with TightR... Read more
[Android][SpritePacker] Jittering sprites/pixels with sprites packed fro...
Reproduction steps:1) Open project attached in the edit, and proceed to "main" scene.2) Open SpritePacker window, pack, build and pl... Read more
[Editor] Some terrain component's tooltips aren't displayed
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. Select T... Read more
Unity takes an extended amount of time to recompile after editing a script
How to reproduce: 1. Open attached project (longCompileTime)2. Open any script in the project3. Put a space anywhere in the script a... Read more
[WebGL] GUISkin corrupts UI elements in build
Repro steps:1) Open the project and Flying.scene2) Play it on Editor and notice how it looks3) Build and Run it on WebGL4) Notice in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates