Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b7
Issue ID
773660
Regression
No
[Spritepacker] with TightRotateEnabledSpritePackerPolicy flips sprites in playmode
Reproduction steps:
1) Open project in the edit and proceed to "main" scene.
2) Open sprite packer window and pack sprites with TightRotateEnabledSpritePackerPolicy.
3) See how sprites look in the scene/game view when not in a play mode.
4) Go into play mode.
Expected result: Sprites should look same as before going into play mode.
Actual result: Sprites seem to be rotated while in a play mode.
Workaround: Use different Sprite Packer Policy - there is no big difference.
Reproduced with: 5.4.0b7, 5.3.3f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment