Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2p1
Issue ID
766316
Regression
No
[WebGL] GUISkin corrupts UI elements in build
Repro steps:
1) Open the project and Flying.scene
2) Play it on Editor and notice how it looks
3) Build and Run it on WebGL
4) Notice in the running build, that the UI elements are corrupted (see screenshots)
Expected and actual results in screenshots(Editor vs WebGL)
Reproduced in: 5.4.0b7; 5.3.3p1; 5.2.3p3; 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Semi transparent particles are incorrect in the game view
- [iOS] UI elements are invisible on iOS devices when using AdditionalUIRenderer
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
Add comment