Search Issue Tracker
[LWRP] Baked area lights have default type set to "Realtime" causing are...
Steps to reproduce:1. Create a new lwrp project1. Create an area light2. Position it near static geometry3. Bake lighting4. Notice t... Read more
Project import freezes when opening HDRP project from command line with ...
Steps to reproduce:1. Download 1159284_repro.zip2. Make sure that the library folder is deleted3. Modify the destination of the inst... Read more
[Android] Graphics tear/get corrupted for a short time after multitaskin...
Reproduction steps: 1. Open "1158023" project2. Build for Android3. Launch build on Repro Device4. Start to multitask and come back ... Read more
[FBX Exporter] FBX Exporter doesn't export BlendShapes
Reproduction steps: 1. Open "fbxexportbug.zip" project2. Select "NPC1-StdF" Game Object in the Hierarchy3. "GameObject" -> "Expor... Read more
Model faces have the wrong material applied after using the 'Probuilderi...
How to reproduce:1. Open user-submitted project (Unity_Testing-master)2. Open the SampleScene3. Select and focus on the 'Door_Probui... Read more
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more
NullreferenceException is thrown when creating a Terrain using a Script ...
Steps to reproduce:1. Open the attached project "Case_1159201"2. Navigate to Project -> Assets and open "TestBug"3. In the hierar... Read more
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project2. Enter Play Mode3. Observe... Read more
[Mac] Event.modifiers are not detected when EventType.KeyDown is used
How to reproduce:1. Open the attached project ("case_1156398")2. Create a new GameObject3. Attach "Test" script to the object4. Ente... Read more
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce:1. Open attached project2. Build and run to Android device3. Try to change the resolutionScalingFixedDPIFactor with the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components