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0
votes
Fixed

[LWRP] Baked area lights have default type set to "Realtime" causing are...

Package: SRP Lightweight Template

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Jun 03, 2019

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Version/s: 6.9.1, 6.5.3, 5.7.2, 5.2.3

Steps to reproduce:1. Create a new lwrp project1. Create an area light2. Position it near static geometry3. Bake lighting4. Notice t... Read more

0
votes
Fixed

Project import freezes when opening HDRP project from command line with ...

HD RP

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May 31, 2019

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Version/s: 2018.3.0b1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1159284_repro.zip2. Make sure that the library folder is deleted3. Modify the destination of the inst... Read more

0
votes
By Design

[Android] Graphics tear/get corrupted for a short time after multitaskin...

Mobile

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May 27, 2019

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Version/s: 2018.3, 2019.1, 2019.1.3f1, 2019.2

Reproduction steps: 1. Open "1158023" project2. Build for Android3. Launch build on Repro Device4. Start to multitask and come back ... Read more

1
votes
Active

[FBX Exporter] FBX Exporter doesn't export BlendShapes

Package: FBX Exporter

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May 20, 2019

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Version/s: 2.0.1-preview11

Reproduction steps: 1. Open "fbxexportbug.zip" project2. Select "NPC1-StdF" Game Object in the Hierarchy3. "GameObject" -> "Expor... Read more

0
votes
Fixed

Model faces have the wrong material applied after using the 'Probuilderi...

Package: Probuilder

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May 19, 2019

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Version/s: 4.0.5

How to reproduce:1. Open user-submitted project (Unity_Testing-master)2. Open the SampleScene3. Select and focus on the 'Door_Probui... Read more

0
votes
Duplicate

[Android][LWRP] "Final Blit Pass" is called throughout Play mode

Package: Scriptable Render Pipeline Lightweight

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May 04, 2019

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Version/s:

Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more

0
votes
Fixed

NullreferenceException is thrown when creating a Terrain using a Script ...

Terrain

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May 31, 2019

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Version/s: 2019.1.0f2, 2019.1.4f1, 2019.2.0a8, 2019.3.0a1

Steps to reproduce:1. Open the attached project "Case_1159201"2. Navigate to Project -> Assets and open "TestBug"3. In the hierar... Read more

0
votes
Not Reproducible

SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...

Graphics - General

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May 21, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project2. Enter Play Mode3. Observe... Read more

0
votes
Won't Fix

[Mac] Event.modifiers are not detected when EventType.KeyDown is used

IMGUI

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May 21, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1156398")2. Create a new GameObject3. Attach "Test" script to the object4. Ente... Read more

1
votes
Fixed

[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...

Android

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May 21, 2019

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Version/s: 2018.4.0f1

To reproduce:1. Open attached project2. Build and run to Android device3. Try to change the resolutionScalingFixedDPIFactor with the... Read more

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