Search Issue Tracker
Fixed in 7.1.2
Votes
0
Found in [Package]
6.9.1, 6.5.3, 5.7.2, 5.2.3
Issue ID
1159838
Regression
Yes
[LWRP] Baked area lights have default type set to "Realtime" causing area lights not to bake
Steps to reproduce:
1. Create a new lwrp project
1. Create an area light
2. Position it near static geometry
3. Bake lighting
4. Notice that the area light does not contribute to the baked lighting
Expected result: Area light hidden "Mode" parameter should be always set to "Baked"
Workaround:
1. Change the light type to Point
2. Change mode from Realtime to Baked
3. Change the light type to Area
4. Bake lighting and observe that the light is baked now
Reproduced in: 2019.3.0a11, 2019.1.3f1, 2019.1.0b1
Not reproduced in: 2018.4.1f1
Packages reproduced in: 6.9.1, 6.5.3, 5.7.2, 5.2.3
Packages with no repro: 4.1.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
Add comment