Search Issue Tracker
Fixed in 4.1.0-preview.4
Votes
0
Found in [Package]
4.0.5
Issue ID
1155901
Regression
Yes
Model faces have the wrong material applied after using the 'Probuilderize' option
How to reproduce:
1. Open user-submitted project (Unity_Testing-master)
2. Open the SampleScene
3. Select and focus on the 'Door_ProbuilderizeThis' GameObject
4. Open Tools > Probuilder > Probuilder Window
5. Select 'Probuilderize'
Expected result: the door looks the same as before Probuilderizing
Actual result: the door's faces have the wrong material applied after Probuilderizing
Reproducible with Unity versions: 2019.1.0a10, 2019.1.6f1, 2019.2.0b5, 2019.3.0a5
Not reproducible with Unity versions: 2018.4.2f1, 2019.1.0a9
Could not test with Unity versions: 2017.4.28f1(ProBuilder package not available)
Reproducible with package versions: 4.0.2, 4.0.5
Not reproducible with package versions: 3.0.9
Notes:
"Not reproducible" Unity versions were only tested with the non-regressed package version, since the regressed versions were incompatible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Package documentation link in Package manager leads to the deprecated page
- [Usability] No setup script for Render Pipeline Assets for the proper URP Sample usage
- csc.rsp -additionalfile files are not treated as dependencies and are not reloaded when the file contents change
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
Add comment