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By Design

Votes

0

Found in

2018.3

2019.1

2019.1.3f1

2019.2

Issue ID

1158023

Regression

No

[Android] Graphics tear/get corrupted for a short time after multitasking or locking phone screen

Mobile

-

Reproduction steps:

1. Open "1158023" project
2. Build for Android
3. Launch build on Repro Device
4. Start to multitask and come back to the app/ multitask to another app and come back/ lock phone screen and unlock

Expected Result: No graphics artifacts or tears
Actual Result: The graphics get corrupted for a short amount of time

Reproduced with: 2019.2.0b5, 2019.1.5f1, 2018.4.1f1, 2018.3.14f1
Did not reproduce on: 2019.3.0a5 (Error), 2017.4.28f1 (Crash on Building)

2019.3.0a5 Error: Error building Player: Component could not be loaded when loading game object. Cleaning up!

Devices:
Repro:
Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

No Repro:
Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Sony Xperia Z3 (D6603), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
Htc One M9+ (HTC_M9pw), Android 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Meizu - (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200

  1. Resolution Note (2019.3.X):

    By design: main camera's clear flag is set to "Don't clear" which leaves undefined values in the frame buffer. Changing clear flag to "Solid color" will solve this issue.

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