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[Regression] Crash in GameObjectUtility:GetStaticEditorFlags after click...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Terrain' gameobject in the Hierarchy;3. Go to 'Place Trees' tab;4... Read more
[anim] Animation Window Preview changes default Humanoid pose in Scene
With the below repro steps, the Humanoid pose in the Scene (in this case T-Stance) is changed after previewing an animation in the A... Read more
Crash when creating a new project from an already opened project
1. Open Unity editor2. Create a new project3. As soon as the project is open select File -> New Project...4. Press Create project... Read more
[macOS] Multi-Display only displays on a single screen
Prerequisites:At least one external display should be connected to the Mac machine (extending, not mirroring)Steps to reproduce:1. O... Read more
Crash in [AVFoundationMediaLoader SeekTo] when trying to seek during Vid...
To reproduce:1. Open Project2. Drag video into scene3. Attach NewBehaviourScript to video player4. Drag Video Player to vp field of ... Read more
[Regression] Tree density value is ignored when painting trees
Steps to repro: 1. Open attached project and 't1' scene'2. Select 'Terrain' gameobject in the Hierarchy;3. Open 'Place Trees' tab in... Read more
Gameobject Snapping is not working in 2017.3.0b11 and 2018.1.0a5
Steps to reproduce:1. Open an empty project2. Enter some Snapping Settings3. Create a gameobject and try moving it while holding ctr... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps:1. Build and Run attached project (TestDisplay.zip) for iOS2. In player... Read more
Curve not updated after component values are pasted
Steps to reproduce:1. Open attached “CurveValues.zip” Unity project2. Open “Test” scene3. Select “Renderer1” object in Hierarchy4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left