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[Vulkan][URP] Visual glitches like dead pixels on Samsung S8, Adreno 540
How to reproduce: 1. Open the attached project or create a new URP template project 2. Make sure Graphics API set to Vulkan 3. Build... Read more
[TextMeshPro] Materials are not updated correctly when using font variants
Reproduction steps: 1. Open the attached project ("TMProMaterialIssue.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Notice... Read more
[ECS] Physics stop simulating when all PhysicsCollider in the scene are ...
How to reproduce: 1. Open attached project "1287541.zip" 2. Open "PhysicsTest" Scene 3. Play Expected result: Cube entity keeps fal... Read more
[UI] Transition is invisible when connecting Sub-StateMachine that is in...
How to reproduce: 1. Open the attached '1287749.zip' project 2. In the Project window double-click on 'New Animator Controller' 3. I... Read more
[macOS] Application.systemLanguage returns "Unknown" when system languag...
How to reproduce: 1. Change the system language to Norwegian Bokmål/Nynorsk 2. Restart the PC 3. Open the attached Scene labeled "Sa... Read more
[Vulkan][URP][PowerVR] 'null pointer dereference' crash after launching ...
How to reproduce: 1. Open the attached project or create a new URP template project 2. Make sure Graphics API set to Vulkan 3. Build... Read more
[Android] LZ4 compression takes way longer to open than Default
Steps to reproduce: 1. Open Cannon Fodder style game project (Link in edit field) 1.1 Put all the content from the "Whitebox" scene... Read more
Particle System's Point Light flickers while Looping is on and Emission ...
Reproduction steps: 1. Open attached project "case_1288419-Linking_light.zip" 2. In the Project window open Assets/Scenes/SampleScen... Read more
[Cloth] 'Cloth Constraints' & 'Cloth self Inter collision' windows prope...
After adding a cloth component in 3d Object, On editing the Cloth Constraints & Cloth self/ Inter collision window's then properties... Read more
[TMP] "TMP_Sub Mesh (Script)" component is removed automatically on crea...
On Creating Prefab of GameObject, the "TMP_Sub Mesh (Script)" component is removed automatically, refers to the attached video Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support