Search Issue Tracker
Fixed in 1.5.4, 2.1.4, 3.0.4
Votes
8
Found in [Package]
1.4.1
Issue ID
1271468
Regression
No
[TextMeshPro] Materials are not updated correctly when using font variants
Reproduction steps:
1. Open the attached project ("TMProMaterialIssue.zip")
2. Open "SampleScene" scene
3. Enter Play mode
4. Notice text with animated color material property
5. Wait for 1 second
6. Text changed to another one with an italic part, which is rendered with a font-variant
Expected result: Text with the italic part is animated
Actual result: The italic part isn't animated
Reproducible with: TMP 1.4.1, 2.1.3, 3.0.3 (2018.4.28f1, 2019.4.14f1, 2020.1.12f1, 2020.2.0b10, 2021.1.0a3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 1.5.4, 2.1.4, 3.0.4):
Fixed with 3.0.5 (2020.3.4f1)