Search Issue Tracker
Fixed in 2021.2.X
Votes
4
Found in
2018.4
2020.1.9f1
2021.1
Issue ID
1287749
Regression
No
[UI] Transition is invisible when connecting Sub-StateMachine that is inside of another Sub-StateMachine State to the Base Layer
How to reproduce:
1. Open the attached '1287749.zip' project
2. In the Project window double-click on 'New Animator Controller'
3. In the Animator window double-click on 'StateMachine Layer 1' and then double-click on 'StateMachine Layer 2'
4. Right-click on 'State 1' and select 'Make Transition'
5. Click on '(Up) StateMachine Layer 1' and select 'Base Layer'
Expected result: The created transition is visible in the Animator window
Actual result: The created transition is not visible in the Animator window
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.12f1, 2020.2.0b10, 2021.1.0a3
Notes:
- The transition is visible in the Inspector window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a4