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[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity 2. Open "SampleScene" scene 3. Open Test Runner wi... Read more
GetNativeTexturePtr() freezes rendering when build project is not focuse...
Steps to reproduce: 1. Download attached project 2. Make sure that "Run in Background" is enabled in Player settings 3. Build projec... Read more
Nested Canvas doesn't render when UI element which is a following child ...
To reproduce: 1. Open user's attached project, scene "Buggy" 2. Disable "ShouldBeRenderedButNot" Game Object 3. Enable and disable "... Read more
[TextMeshPro] SetText() call with int.MaxValue as one of its parameters ...
Reproduction steps: 1. Open the attached project. 2. Play the "SampleScene" Actual behavior: - You will see "This following number... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce: 1. Download user's attached project "HDR Picker Upgrade Test 2018.zip" 2. In the project open the scene "TestScene... Read more
TextMeshPro Material is not loading from the Asset Bundles
If an Asset Bundle containing TMPro components references a Material that exists as a dependency in some other Asset Bundle, the com... Read more
[iOS] Screen.orientation is inverted after changing screen orientations ...
Reproduction steps: 1. Open the attached project. 2. Build it on an iOS device. 3. Hold it in LandscapeLeft position. 4. Tilt the de... Read more
Instantiating canvas from AssetBundle getting a white rectangle behind a...
To reproduce: 1. Open attached project "SpriteAtlasBugNew.zip (937.8 KB)" 2. Open "SampleScene.unity" scene 3. Enter Play mode and p... Read more
A single empty script in a Scene causes every project's script to be lis...
To reproduce: 1. Open the QA's attached project 2. Open the scene "Test". There is a Cube with an empty script on it 3. Right-click ... Read more
Null reference exception when instantiating a RenderTexture with an unsu...
How to reproduce: 1. Open the "RenderTexture Test.zip" project 2. Press Tools > Render heightmap 3. Check the console Actual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map