Search Issue Tracker
Duplicate
Votes
2
Found in
2018.1.8f1
2018.2.0f1
2018.2.6f1
2018.3.0a2
Issue ID
1078244
Regression
Yes
GetNativeTexturePtr() freezes rendering when build project is not focused and mouse is not moving
Steps to reproduce:
1. Download attached project
2. Make sure that "Run in Background" is enabled in Player settings
3. Build project on a Standalone platform (windows 10)
4. Launch build project
5. Focus on any other application and don't move the mouse
7. After 5-10 seconds rendering freezes
8. Move mouse to unfreeze rendering
Expected results: Build project rendering doesn't freeze.
Actual results: Build project rendering freezes when a different window is focus and mouse isn't moving
Reproduced with: 2018.3.0b1, 2018.2.7f1, 2018.1.9f2
Not reproducible with: 2018.2.0b11, 2018.1.7f1, 2017.4.11f1
Regression introduced in: 2018.3.0a2, 2018.2.0f1, 2018.1.8f1
Note: reproducible on Windows 10, not reproducible on mac.
Focusing Task Manager window and keeping the mouse in place usually causes build to not respond.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1247435