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[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps:1. Download and open the attached "BugReproProject" project2. Switch to iOS platform3. Build and deploy the proje... Read more
string.Format returns string containing decimal commas instead of dots f...
Reproduction steps:1. Open user's attached project "CultureExample.zip" and scene "SampleScene"2. In Hierarchy window, select Cultur... Read more
Adding/removing components expands collapsed components view in the Insp...
How to reproduce1. Open the attached '1280892.zip' project2. From the 'Scenes' folder open 'SampleScene'3. In the hierarchy window s... Read more
onUnpairedDeviceUsed doesn't trigger when using Steam Remote play
Reproduction steps:1. Open user's attached project2. Build and publish game to Steam3. Attempt to join the game with non-host device... Read more
Impossible to add a Script to Execution Order when an Asset containing '...
How to reproduce:1. Create a new project2. Import any Asset listed in the note section3. Go to Edit -> Project Settings -> Scr... Read more
Inspector multiselect decreases editor performance
Reproduction steps:1. Open attached project "MultiSelect.zip" and scene "11. HBAO"2. In Hierarchy window, search for "meshrenderer" ... Read more
"type is not a supported string value" error appears in the console wind...
Reproduction steps:1. Open the user's attached project "Bug Test.zip"2. In the Project window select the "it_avatar_test_all_skin.FB... Read more
Unloading source asset immediately after Blit(source, dest) can result i...
How to reproduce:1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project2. Enter Play Mode3. Press the "Run Blit Test"... Read more
[URP] Missing Renderer Features cannot be manually removed
How to reproduce:1. Create a new URP template project2. Import the attached Forward Renderer named "UniversalRenderPipelineAsset_Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used