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0
votes
By Design

SceneManager.SetActiveScene() does not set active scene when called in A...

Asset and Scene Management

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Jan 27, 2017

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Version/s: 5.4.3f1

To reproduce: 1.Download and open attached project. 2.Open scene "Scene". 3.Open NewBehaviourScript.cs and uncomment the call to Te... Read more

0
votes
Fixed

Upgrading to 5.6.0b6 breaks mp4 meta file

Video

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Jan 26, 2017

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Version/s: 5.6.0b3

Steps to reproduce: 1. Download 874676_repro.zip 2. Open project in 5.6.0b4 3. Select clip and check the Inspector (Import Setting i... Read more

0
votes
Won't Fix

An instance of a prefab does not update the text in Edit mode while drag...

Scripting

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Jan 26, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene"; 3. Disable an object "Not A Prefab" and clear Console w... Read more

0
votes
Duplicate

Unity Shader Compiler crashing when looking at material which has custom...

Shaders

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Jan 31, 2017

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Version/s: 5.6.0b5

The project is already rigged to crash the Shader Compiler upon launch, the following steps are too replicate the crash. 1) Open at... Read more

1
votes
Won't Fix

Incorrect TextMesh bounds cause incorrect frustum culling

UI

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Feb 01, 2017

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Version/s: 5.4.4p2

Steps to reproduce: 1. Open the attached project (frustumcullingtextmesh.zip) 2. Open the Assets/main.unity scene 3. Press play 4. Y... Read more

0
votes
Won't Fix

[Video] MOV video files are imported with wrong Original dimensions on W...

Video

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Feb 01, 2017

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Version/s: 5.6.0b5

This format is unsupported on Windows, only on OSX. Error reporting was improved to reveal this. The upcoming documentation explai... Read more

0
votes
Fixed

[SpeedTree][GraphicsAPI] 'Internal: Possible leak' error after switching...

Speedtree Integration

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Feb 01, 2017

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Version/s: 5.6.0b6

Steps to repro: OSX: 1. Open attached project and 't10TreeShadows' scene; 2. Go to Edit -> Project Settings -> Player; 3. Uncheck ... Read more

0
votes
By Design

[WebGL] [Chrome] Audio not played on left channel

WebGL

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Jan 25, 2017

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Version/s: 5.4.2f2

To reproduce: 1) Open attached project and scene 2) Play it in editor - notice it plays on both channels 3) Build and run for WebGL ... Read more

2
votes
Fixed

"Unaccounted time" performance spikes, after clip is stopped with AudioS...

Audio

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Jan 30, 2017

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Version/s: 5.6.0b5

To reproduce: 1. Open attached project. 2. Play "scene" scene. 3. Open profiler. 4. Press O quickly multiple times. (sound is played... Read more

1
votes
Postponed

OnCollisionExit for Convex colliders is only called after the mesh trave...

Physics

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Jan 31, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Open the scene 2. Enter play mode 3. Make sure Console window is visible 4. Press Jump.Force = 100 button 5. ... Read more

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