Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
966605
Regression
No
Physics2D.TilemapCollider.TileUpdate take an extremely long time to update every time a script recompile happens
Steps to reproduce:
1. Download and open the attached project
2. Open the profiler
3. Select "Profile Editor"
4. Open any script and make a change
5. Refocus editor
Expected result: scripts are recompiled in a reasonable time
Actual result: the recompilation freezes for a significantly long time to impact workflow
Reproduced on 2017.1.2p1, 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Notes:
-In the case of this project, the Physics2D.TilemapCollider.TileUpdate takes ~20s on i5-6400
FIXED in 2018.1.0a6, 2018.1.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment