Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
5.6.1p1
2018.1.0a3
Issue ID
966408
Regression
No
Lightmap Settings of Game Object is not saved if Game Object is not Prefab
Steps:
1. Open attached project (lpdemo.zip)
2. In menu: test > testTestLightMapParameter
3. In Hierarchy check Mesh Renderer component of
a)"Cube_Prefab"
b)"Cube_NoPrefab"
c)"Plane"
Note: Lightmap Parameter is empty on all of these GOs.
4. Save scene and reopen project
5. In Hierarchy check Mesh Renderer component of
a)"Cube_Prefab"
b)"Cube_NoPrefab"
c)"Plane"
Expected behavior: Lightmap Parameter is empty on all of these GOs.
Actional behavior: Lightmap Parameter of "Cube_NoPrefab" and "Plane" are set to "Scene default"; "Cube_Prefab" parameters stays as expected.
Reproduced with: 2018.1.0a3, 2017.2.0p1, 5.6.4p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment