Search Issue Tracker
When CharacterController.detectCollisions is set to false, it still dete...
Reproduction steps: 1. Open the attached project; 2. Enter Play mode and go to the cube; Actual result: the character collides with... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps: 1- Download attached project. 2- Build solution ResourceLoader. 3- Put built assembly(ResourceLoader.dll) into A... Read more
Editor crashes when switching target platform after making a build
Steps to reproduce: 1. Open new Unity project 2. Open 'Build Settings' window and build the project 3. Select other platform and cl... Read more
The instance of a scriptable object is not created, when a namespace is ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "TestScene"; 3. Enter Play mode and observe the Console window; ... Read more
[Transform] Motion Vectors no longer updated when transform set via script
Motion vector texture is not updated when an objects transform is set via script. This seems to be a regression from our transform r... Read more
[UNET] Network Lobby Example crashes when clicking Back in Standalone Pl...
Reproduction Steps: 1. Open attached project. 2. Open "Lobby" scene. 3. Enter Play mode. 4. Create a game. 5. Open attached Standalo... Read more
NullReferenceException when deleting Native plugin
Reproduction steps: 1. Open the attached project 2. Find a native plugin (eg. Plugins/UWP/ARM/NativePlugin.dll) 3. Delete a Native P... Read more
[Editor] Normal map gives artefacts on Mobile platforms
Steps to reproduce: 1) Download attached project 'SubstanceBug.zip' and open in Unity 2) Make sure platform is set to Android/iOS(in... Read more
Reducing camera's near clipping plane reduces its effective far clipping...
To reproduce: 1. Create a new scene 2. Add a sphere, set the sphere's scale to (99000,99000,99000), and set its z position to 222000... Read more
RenderType based on TreeTransparentCutout causes Z-fighting behavior on ...
Reproduction Steps: 1. Open attached project. 2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> Zoin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] itemsChosen event is not triggered when double-clicking an item in TreeView on specific devices
- [Android] Crash on "AtomicQueue::Enqueue(AtomicNode*)+12" when a scene transition happens in the Player
- [Ubuntu] GUIUtility error when cancelling Extract Materials window
- Text on Inspector Pane in Hierarchy Viewer overflows into Hierarchy pane
- The right audio channel completely cuts out in a specific position with the 3D audio when the audio should be playing from both speaker in that position